Trim Sheets for Game Artists
Trim Sheets for Game Artists
Course Overview
Master the "What, Why, and How" of trim sheets to quickly develop high-quality environment assets as a studio Environment Artist. In this 4.5-hour course, you'll learn about trim sheets, how to use them effectively, and how to capture high-quality renders of your completed environment assets.
Essential for Environmental Artists
Discover the power of trim sheets and their significance in an Environment Artist’s toolkit. You'll learn when to use trim sheets and how to build and unwrap your assets to maximize these texture resources.
Procedural Freedom
This series emphasizes procedurality, leveraging custom parametric materials within Substance Designer. By designing trim sheets with procedural flexibility, you'll ensure endless reusability, expanding your asset use-cases and resourcefulness as an Environment Artist.
Your Instructor
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Developer, and Tutorial-Maker. With experience in various game development roles, he shares his knowledge through his YouTube channel "Get Learnt."
Skill Level
This intermediate-level course is suitable for those familiar with modeling, UV unwrapping, and basic material creation within Substance Designer. Prior knowledge will help you follow along confidently.
Software Compatibility
You can follow this tutorial using any 3D software. While Blender is used in the series, the concepts are software-agnostic, making it accessible for users of Blender, Maya, Cinema 4D, 3ds Max, Houdini, and more.
Tools Used
- Blender
- Substance Designer
- Affinity Photo (or any image editor)
Course Chapters
- What Are Trim Sheets
- Environment Asset Modeling
- Trim Sheet Pre-Planning
- Brick Material
- Rock Material
- Trim Pattern Material
- Window Material
- Material Export
- Wall Unwrapping 01
- Wall Unwrapping 02
- Material Alteration
- Render Time
Course Content
- 12 HD video files
- Working files