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Introduction to Substance Designer Online Course

Introduction to Substance Designer Online Course



Course Overview

This series is designed to help you quickly get started with Substance Designer, breaking down barriers to understanding nodes and physically-based rendering at a fundamental level. Substance Designer is an incredibly powerful tool for developing realistic tileable materials and stunning unique textures, thanks to its node-based approach. However, with great power comes a potentially greater barrier to entry.

Procedural Freedom

The flexibility of procedural texturing is unparalleled. Familiarizing yourself with procedural structures, conventions, and shortcomings will equip you to become a strong artist across the board, developing flexible, durable, and high-quality art.

Understanding PBR

Understanding the use-cases for images created within Substance Designer is critical for proper texture development. This series will deepen your knowledge of physically-based rendering (PBR) and the specific texture maps required by this system.

Material Workflow

In addition to theory, you'll gain hands-on experience developing high-quality materials from scratch. Beyond learning what nodes to use, you'll understand why each node is used and how it contributes to the broader, more abstract thinking employed by texture/material artists.

Your Instructor

Charlie “Chunck” Trafagander is a freelance game artist, indie developer, and tutorial-maker with a curious mind. He has worked in various roles within game development and shares his knowledge on his YouTube channel, "Get Learnt."

Course Chapters

  • What is Substance Designer
  • PBR
  • Navigation and Layout
  • Templates, Packages, Graphs
  • Atomic Nodes
  • Parameters and Exports
  • Height Map Shape Building
  • Height Map Tiling
  • Albedo Map
  • Normal Map
  • Roughness Map
  • Metallic AO Height Maps
  • Parameters and Exporting Material
  • Render Time

Skill Level

This course is a complete introduction to the Substance Designer workflow and theory, making it approachable for beginners. While familiarity with PBR-related texture maps is recommended, physically-based rendering and textures are covered in depth throughout the series.

Enhance your texturing skills and understanding of Substance Designer with this comprehensive guide!



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