Character Face Texturing in Substance Painter
Character Face Texturing in Substance Painter
Course Overview
In Character Face Texturing in Substance Painter, you'll learn to texture a character's face from scratch using Substance Painter. This course covers the entire workflow, from the first brush stroke to the final skin shader tweaks. By the end, you'll be able to texture your characters using simple yet powerful techniques.
Focus on the Face
This course focuses exclusively on the face, the most complex and important part of character texturing. You'll explore topics such as facial contouring, makeup, micro-detailing, character personality, and solving common texturing challenges.
About Your Instructor
Henning Sanden has 15 years of experience in 3D art. He has worked on films like Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, and Batman V Superman. The techniques in this course are drawn from his extensive career as a texture artist.
Covering the Full Texturing Process
Exporting and Importing Models: Start by exporting models from ZBrush and importing them into Substance Painter, covering all steps and settings.
Skin Detailing: Add skin details using tileable maps and the Warp Projection feature.
Smart Masks: Learn techniques to speed up texturing with Smart Masks.
Color Mapping: Create color maps layer by layer.
Roughness Maps: Develop simple, powerful roughness maps to enhance your characters.
Skin Shading Made Simple
After the base maps are done, bring the textures into Arnold to set up the skin shader. This process, often complex, is made simple and easy to understand. Using the FlippedNormals Eye kit, you'll make your character feel truly alive.
Professional and Tested Workflow
Learn a holistic texturing approach, covering both texturing in Painter and skin shading in Arnold. This fast, industry-proven workflow provides a solid framework for your future characters.
Skill Level
This course is ideal for 3D artists with intermediate knowledge of Substance Painter and Maya, looking to elevate their character texturing skills. Familiarity with both Substance Painter and Maya is recommended, as the course focuses on texturing and shading workflows.
Introductory Courses
- For those new to the software, we recommend our Introduction courses:
- Introduction to Maya
- Introduction to Substance Painter
What You'll Learn
- Exporting models from ZBrush and importing them into Substance Painter
- Setting up Smart Masks for efficient workflow
- Using Warp Projection in Substance Painter for quickly adding pores
- Using custom alphas to add skin details
- Building a color map step by step
- Making roughness and SSS amount maps
- Exporting maps from Substance Painter
- Exporting displacement maps from ZBrush
- Skin shading in Arnold
- Utilizing a tested and simple texturing workflow
Course Content
To achieve realistic texturing, especially skin, you'll need external resources. We provide low-res versions of these resources so you can follow along without additional purchases.
- 19 Video Tutorials
- All Scene Files (Maya, ZBrush, Painter)
- 10-Page Help PDF
- Character model by Niyazi Selimoglu
- 1 low-res version of the full face alpha from FlippedNormals Face Kit
- 3 low-res versions of alphas from FlippedNormals Skin Kit
- 1 low-res version of an eye from FlippedNormals Eye Kit
Software Used
- Substance Painter 7.4
- Maya 2022
Master the art of character face texturing with this comprehensive course!