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Large Game Environment Creation - In-Depth Tutorial Course [UE5]

Large Game Environment Creation - In-Depth Tutorial Course [UE5]



Course Overview

Discover how a professional environment artist creates large game environments. This comprehensive course covers techniques such as modular modeling, procedural texturing, high-to-low poly modeling, sculpting, composition, level art, lighting, and more. Based on concept art by Luis Medina, you’ll gain valuable skills that can be applied to a variety of environments.

Software and Tools

  • Modeling: Maya
  • Sculpting: ZBrush
  • Texturing: Substance Designer and Substance Painter
  • Preview: Marmoset Toolbag 4
  • Engine: Unreal Engine 5 using the Lumen system

What You’ll Learn

  • Reference and Planning: Begin with thorough reference gathering and planning.
  • Environment Blockout: Create a blockout version using modular modeling techniques.
  • Detailed Sculpting: Use ZBrush to sculpt detailed pieces like pillars.
  • Procedural Materials: Develop procedural materials and apply them after UV unwrapping.
  • Export and Setup: Export assets to Unreal Engine 5, set up materials and shaders.
  • Composition and Lighting: Refine the environment’s composition, lighting, and overall polish.

Course Features

  • Duration: Over 32.5 hours of content, with a mix of real-time instruction and time-lapsed segments for repetitive tasks.
  • Chapters: The course is divided into 90 videos, each with logical naming and numbering for easy navigation.
  • Source Files: All source files are included, except for some megascans assets.
  • Subtitles: Available in English, Spanish, Russian, and Chinese (auto-generated).
  • Bonus Chapter: Learn advanced lighting techniques with EA Lighting Director Tilmann Milde.

Skill Level

Ideal for students with some familiarity with 3D modeling tools like Maya, Substance Designer/Painter, ZBrush, and Unreal Engine. If you’re new to these tools, consider starting with introductory tutorials available on various platforms.

Instructor

Emiel Sleegers is a senior environment artist in the AAA game industry, having worked on titles such as The Division 2 + DLC at Ubisoft and Forza Horizon 3 at Playground Games. He brings extensive experience as an environment and material artist.

Software Used

  • Maya 2022
  • Substance 3D Designer and Substance 3D Painter
  • ZBrush 2021
  • Unreal Engine 5
  • Marmoset Toolbag 4



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