Large Game Environment Creation - In-Depth Tutorial Course [UE5]
Large Game Environment Creation - In-Depth Tutorial Course [UE5]
Course Overview
Discover how a professional environment artist creates large game environments. This comprehensive course covers techniques such as modular modeling, procedural texturing, high-to-low poly modeling, sculpting, composition, level art, lighting, and more. Based on concept art by Luis Medina, you’ll gain valuable skills that can be applied to a variety of environments.
Software and Tools
- Modeling: Maya
- Sculpting: ZBrush
- Texturing: Substance Designer and Substance Painter
- Preview: Marmoset Toolbag 4
- Engine: Unreal Engine 5 using the Lumen system
What You’ll Learn
- Reference and Planning: Begin with thorough reference gathering and planning.
- Environment Blockout: Create a blockout version using modular modeling techniques.
- Detailed Sculpting: Use ZBrush to sculpt detailed pieces like pillars.
- Procedural Materials: Develop procedural materials and apply them after UV unwrapping.
- Export and Setup: Export assets to Unreal Engine 5, set up materials and shaders.
- Composition and Lighting: Refine the environment’s composition, lighting, and overall polish.
Course Features
- Duration: Over 32.5 hours of content, with a mix of real-time instruction and time-lapsed segments for repetitive tasks.
- Chapters: The course is divided into 90 videos, each with logical naming and numbering for easy navigation.
- Source Files: All source files are included, except for some megascans assets.
- Subtitles: Available in English, Spanish, Russian, and Chinese (auto-generated).
- Bonus Chapter: Learn advanced lighting techniques with EA Lighting Director Tilmann Milde.
Skill Level
Ideal for students with some familiarity with 3D modeling tools like Maya, Substance Designer/Painter, ZBrush, and Unreal Engine. If you’re new to these tools, consider starting with introductory tutorials available on various platforms.
Instructor
Emiel Sleegers is a senior environment artist in the AAA game industry, having worked on titles such as The Division 2 + DLC at Ubisoft and Forza Horizon 3 at Playground Games. He brings extensive experience as an environment and material artist.
Software Used
- Maya 2022
- Substance 3D Designer and Substance 3D Painter
- ZBrush 2021
- Unreal Engine 5
- Marmoset Toolbag 4